About This Game With the death of your eccentric aunt, you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement. Can you turn this dilapidated ruin into a thriving business? In a fantasy world filled with cunning wizards, tricky elves, cat obsessed gnomes, grumpy dwarves, and sad fairies it certainly isn’t going to be easy, especially if you want them all to stay happy under one roof. If you are going to make a go of it there is a lot to do: staff to hire, meals to cook, ingredients to forage, quests to undertake, and gods to appease. Yet if you can survive the brutal world that surrounds you there is definitely a profit to be made!FEATURES:•Repair, renovate, and decorate the dilapidated tavern. •Build specialist rooms for humans, elves, fairies, gnomes, orcs, and dwarves. •Build undersea 'beds' for the Merfolk!•Hire cooks, priests, foragers, and heroes to help improve your tavern. •Forage hundreds of real world items. •Craft hundreds of items including weapons, armours, potions, scrolls, and genetimage equipment. •Collect and breed over 50 colletable creatures to keep as pets.•Find and ride the mystical, pink unipony!•Interact with hundreds of unique guests with stories, rumours, and suggestions for your tavern! •Assemble a team of heroes and mages to help you on adventures.•Choose from 10 starting characters and from six different fantasy class types including druid, witch hunter, and gunlord.•An involved weapon and magic system with wands, swords, guns, and spells!•Settle into your new life by getting married and having a child.•Invest in the local Arena - watch battles and bet on fights.•Dynamic seasons with day and night system. •Undertake quests to improve your tavern’s renown, find paintings to hang and specialist food to serve. Raid the castles of dark mages for supplies, loot dragon hordes for gold, and seek out lost shrines to please the gods.•Explore a handcrafted world and visit the undercity of the gnomes, a bustling human port, and the dark village of the elves. •Choose a god to worship and gain special powers and bonuses for your tavern. •Take part in a non-compulsory, rpg storyline that will place you and your tavern at the centre of a plague, and amidst a magical war that threatens to overcome the three kingdoms! 7aa9394dea Title: Moonstone Tavern - A Fantasy Tavern Sim!Genre: Indie, RPG, SimulationDeveloper:Trevor Jones, Trevor JonesPublisher:Trevor JonesRelease Date: 13 May, 2016 Moonstone Tavern - A Fantasy Tavern Sim! Xforce Not in it's current state.This game wants to be so much more than it is.The Good:Honestly nothing yet.The Mediocre:Most of this game so far...Balancing,Dialogues,Events,Crafting,Tavern Management,World Depth and Inspiration,Creativity.The Bad:The combat,the combat,the combat. (this is 99% of the game)This makes some bad third party NES titles look like they have good combat programing. This is like Cheetahmen bad. If you do play, do not pick the fighter class, you will just die. Do not pick the guns, you will run out of ammo and will not have enough ore to make more, then die. See latter but with mage. Pick the Ranger class with both guns and wands and you may have a chance to not die, but no gaurentees.The platform\/programming. This is a rush title with an amazing premise. It is sad that the developers chose to rush out the product instead of taking the time to produce a quality piece of software that would be solidly enjoyable. I played for a little under an hour and was completely underwhelmed. I wanted the negetive reviews to be trolls, but they aren't. This game is plagued with legitimate problems and should be labeled an early access title in its current state of completion. It is in a very rough beta at best.All the love to the developers, as I hope they can polish a diamond out of what is a particularly soft piece of coal at the moment. I am going to get a refund for now though.. There is some roughness, such as the controls, that you have to tank through. They also dont hold your hand so you learn by doing. However, I stuck with it and after I adjusted I had a very good time. The flow of money gets easier later but there always seems to be something to buy so it keeps you busy.. Was a nice concept, but like many have said, poorly exicuted and no updates in too long. Controls suck and many features do not seem to be implamented.. I love the premise of running a tavern, questing to improve your town and attract more customers, as well as leveling up your characters and upgrading your equipment to take on tougher challenges.Unfortuantely, this game lacks polish. The actual questing and gameplay are very repetitive. Pathfinding and hit boxes feel clunky.It's been fun for a few hours but without a deeper story or stronger motivation, I'm not feeling a lot of incentive to keep grinding.. UPDATE: After about four hours of play, I find this review I originally made after the bartender quest is still valid. Still, even with a few problems and frustrations, I've played the game for four hours, so it isn't all bad!I've found the game feels very unpolished and clumsy, and if I had known the game was in this state, I would not have purchased it. However, I love the premise of the game, and I'm going to hold onto this game rather than request a refund, in hopes the developer will polish it up a bit and make it run smoother.The framerate is terrible, and moving around it feels like the screen is constantly making tiny jumps, instead of smoothly flowing with the motion of your character. The tutorial is barely adequate, with a talking cat helping you find your way along a little. Combat was confusing to me, and my familiar "passed out" as well as myself passing out (-10 max health after awakening in the tavern) and I have no idea how to see how much life my familiar has.UPDATE on screen jumpiness: Turning off effects helped a bit, but I'm still having troubles, and my computer, although two years old, isn't poor by any means... Still, I watched a couple videos on YouTube of this game, and noticed others are able to run the game fine without the screen jumpiness I experience while moving.In town, the menus are clumsy, and I learned the hard way I can't simply switch from purchasing to selling items, without first exiting the purchase screen (by hitting esc) then hitting sell to get the sell menu. I ended up buying something I didn't need by accident trying to switch screens instead.I think this game might be fun after spending some more time getting used to how poor the UI is, and maybe taking some anti-seizure medication for the screen jumpiness. here is hoping the game improves with time and patches.
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